Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2020.1
2020.1.0a14
Issue ID
1218744
Regression
No
[PopupWindow] Input actions propagate on the window underneath, if launched from OnGUI
Reproduction steps:
1. Open "1218744_PopupInputPropagation.zip" project
2. Open "Window > Test > Test Window With Popup"
3. Open "Window > Test > Test Window Other"
4. Select the "Test" button on "Test Window"
5. While the popup is open, check/uncheck any of the checkboxes on "Test Window"
Expected Result: The checkbox is not changing its state
Actual Result: The checkbox is changing its state
Reproduced with: 2017.4.37f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a23
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (2020.1.X):
This is by design. Mouse pass-through was a request from the UX team to reduce clicking and was fixed at the same time as other pop-up window issues were fixed. This also aligned behaviors on the 3 supported OSes.