Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a13
2020.2.0a15
Issue ID
1255916
Regression
Yes
Poor performance when Inspecting multiple objects with 2D/3D lists that have different values
How to reproduce:
1. Open the attached project
2. Open the SampleScene and select the "Performance" and "Performance 2" GameObjects in the hierarchy
3. Try to scroll through the inspector and change the values
4. Observe the poor performance
Expected result: 2D/3D array lists are not slow to inspect (especially with low element sizes like in the attached repro project)
Actual result: 2D/3D array lists are really slow to inspect/change values to when multiple of them are selected in the Hierarchy
Reproducible in: 2020.2.0a15, 2020.2.0a13
Not reproducible in: 2020.2.0a12, 2020.1.0b13, 2019.4.1f1, 2018.4.23f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning an Object to a custom DebugUI.ObjectField in Rendering Debugger
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b3