Search Issue Tracker
Fixed
Fixed in 1.1.X
Votes
0
Found in [Package]
1.1.8
Issue ID
POLBR-25
Regression
Yes
PolyBrush Texture list disappears when the PolyBrush brush gizmo is not present on any GameObject in the Scene view and Mouse is dragged to select another Texture
How to reproduce:
1. Open the “Delete.zip“ Project
2. Open the “SampleScene“
3. Open the PolyBrush Window (Tools > PolyBrush > PolyBrush Window)
4. Select the last mode (“Texture“ mode)
5. Select the 4 Plane GameObjects in the Scene view or the Hierarchy
6. Select the “Brush Tool“
7. Paint any of the provided textures on the Planes
8. Drag the Mouse over and out of the bounds of the 4 Plane GameObjects in the Scene view
8. Observe the Texture List in PolyBrush Window
Expected result: The list does not disappear
Actual result: The list disappears
Reproducible in: 1.1.8 (2021.3.44f1, 2022.3.49f1, 6000.0.20f1)
Not reproducible in: 1.1.6 (2021.3.44f1, 2022.3.49f1, 6000.0.20f1)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: If the Mouse is dragged fast enough for the Scene view to not update the brush gizmo, the list will remain visible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Players Application window does not update on move when window is changed from full-screen mode
- [Lost Crypt] Build fails in U6
- Shadows do not change in Scene when changing shadow cascade split value via script
- [Lost Crypt] Readme text is white on light grey in light mode
- Margins of TMP GameObjects become the same when both are selected
Resolution Note (fix version 1.1.X):
Fixed an issue where the texture list would disappear.