Search Issue Tracker
Fixed in 1.1.2
Votes
0
Found in [Package]
1.1.0-pre.4
Issue ID
1324105
Regression
No
[Polybrush][SRP] Texture Blend Shader doesn't show all textures slot from the panel
1. Create either a URP or HDRP project
2. Install Polybrush package
3. Import the sample shaders from the package manager for the corresponding SRP
4. Create a plane and assign the material to it using the provided Lit Texture Blend shader from the sample
5. Open the polybrush window and browse to the "Paint Texutre" section
6. Make sure to select the plane
Result
From the texture panel, we don't see the AlbedoTexture1 slot
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 1.1.2):
https://github.com/Unity-Technologies/polybrush/pull/162