Search Issue Tracker
Fixed in 1.1.2
Votes
0
Found in [Package]
1.1.0-pre.4
Issue ID
1324105
Regression
No
[Polybrush][SRP] Texture Blend Shader doesn't show all textures slot from the panel
1. Create either a URP or HDRP project
2. Install Polybrush package
3. Import the sample shaders from the package manager for the corresponding SRP
4. Create a plane and assign the material to it using the provided Lit Texture Blend shader from the sample
5. Open the polybrush window and browse to the "Paint Texutre" section
6. Make sure to select the plane
Result
From the texture panel, we don't see the AlbedoTexture1 slot
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
- [Android] [Windows] The frame buffer is replaced incorrectly when using Framebuffer Fetch
- Crash on Scripting::SetCachedPtrOnScriptingWrapper(ScriptingObjectPtr, Object*) when exiting a project
- WASM Heap size greatly increases when UI elements are present in a WebGL build
- Crash on mdb_node_add when opening a specific project with a corrupted Library
Resolution Note (fix version 1.1.2):
https://github.com/Unity-Technologies/polybrush/pull/162