Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.19f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-79520
Regression
No
Player Project Settings do not repaint when an installed Build Profile is selected
Steps to reproduce:
- Open any Project with additional Platform support installed
- Open Project Settings (Edit > Project Settings) and select the Player section
- Open Build Profiles (File > Build Profiles)
- Select an installed Platform in the Build Profiles Window and observe the Project Settings Window without moving the cursor
- Move the cursor over the Project Settings Window
- Select another Platform and move the cursor over the Project Settings Window
Actual results: Project Settings Window is not repainted until the users cursor is moved over it
Expected results: Project Settings Window is immediately repainted when an installed Platform is selected in Build Profiles
Reproducible with versions: 6000.0.19f1
Not reproducible with versions: 2021.3.43f1, 2022.3.45f1
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Minor UI behavior which we want to deprecate. In 6.2 this issue was fixed when we edited the PlayerSettingsEditor.