Search Issue Tracker
Active
Votes
4
Found in [Package]
1.2.0-exp.2
Issue ID
MTTB-1032
Regression
No
Player is not disconnected from lobby after "Disconnect Removal Timeout" expires when the player disconnects after a reconnection
Reproduction steps:
1. Open the attached “IN-91987” project
2. Build the project
3. Enter the Play Mode
4. Press the “Sign In” and “Create” buttons
5. Run the build
6. Change the “Sign In” field and press “Sign In” button
7. Use the lobby ID from the Console window and press the “Join” button
8. Close the Player application and re-launch it
9. Use the same lobby ID and press the “Reconnect” button
10. Close the Player application
11. Observe the Console window within the Editor
Expected result: Player is disconnected from lobby after the "Disconnect Removal Timeout" expires
Actual result: Player remains in the lobby after the "Disconnect Removal Timeout" expires
Reproducible with: 1.0.2, 1.1.1, 1.2.0-exp.2 (2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3)
Reproducible on: Windows 10, macOS Sequoia 15.2
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment