Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
5.1.0
Issue ID
PBLD-77
Regression
No
Plane shape's mesh faces are destroyed when subdividing an edge
How to reproduce:
1. Open the attached “Bug Test 2.zip” project
2. Select “_Sectors” in the Hierarchy window
3. Open ProBuilder and select any edge
4. Press Subdivide Edge
Expected result: Subdivision only affects the selected edge
Actual result: Some shape’s mesh faces disappear
Reproducible with 5.0.3 (2021.3.17f1), 5.0.7, 5.1.0 (2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23)
Reproduced on: Windows 10, macOS (Intel) Ventura 13.4.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Roadmap https://unity.com/roadmap/unity-platform/