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Fixed in 7.2.0



Found in [Package]


Issue ID




Pixel Perfect Camera Component does not maintain the aspect ratio when the "Stretch Fill" is enabled

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project ("")
2. Open the AspectRatioBug from the Scene folder
3. Enter the Play mode
4. Change the Game View's aspect ratio to something different from 16:9

Expected result: The aspect ratio is maintained. (Black bars are added if needed)
Actual result: The aspect ratio is not maintained, it stretches to fill the screen.

Reproduced in Unity versions: 2019.3.0a10, 2019.3.0b6, 2020.1.0a7
Not reproduced in Unity versions: 2018.4.10f1, 2019.2.7f2, 2019.3.0a9 (Didn't have the Package version in which the bug was found)
Couldn't test with: 2017.4 (No Package Manager)

Reproduced in Package version: 2.0.2
Not reproduced in Package versions: 1.0.0, 1.0.1

  1. Resolution Note (fix version 7.2.0):

    Package available in Unity 2019.3.0f6, 2020.1.0a1 and above

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