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Fixed
Fixed in 2022.3.55f1
Votes
0
Found in
2021.3.43f1
2022.3.44f1
Issue ID
UUM-78726
Regression
No
PhysicsRaycaster.ComputeRayAndDistance() does not detect mouse input on colliders when multi-display setup is used
Reproduction steps:
1. Open the attached “PointerInputTest.zip” project
2. Have a setup of at least two displays
3. Build and Run the project (File > Build and Run)
4. In the Player on a secondary display, click on colliders
Expected result: The colliders get clicked on and the clicks are logged in the Player
Actual result: The colliders do not get clicked on or incorrect colliders get clicked on
Reproducible with: 2021.3.43f1, 2022.3.44f1, 6000.0.1f1
Fixed in: 6000.0.2f1
Not reproducible with: 6000.0.17f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- The mouse input detection on the primary display works correctly
- Modifying PhysicsRaycaster.ComputeRayAndDistance() to use GetRelativeMousePositionForRaycast() instead of RelativeMouseAtScaled() fixes the issue and enables correct input detection across multiple displays
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