Search Issue Tracker

By Design

Votes

0

Found in

2019.3.0a9

2019.3.0b1

2020.1.0a1

Issue ID

1188953

Regression

Yes

OnTriggerExit/Enter methods are called when toggle isKinematic on/off

Physics

-

How to reproduce:
1. Open the attached "1188953-isKinematic-issue.zip" project
2. Open "SampleScene" Scene
3. Enter Play mode
4. Select "Rigidbody" GameObject
5. Select isKinematic property in the Inspector
6. Observe the Console logs

Expected results: The OnTriggerEnter/Exit callback does not get called and no messages are printed to the Console
Actual results: OnTriggerEnter/Exit messages are printed to the Console

Reproducible with: 2019.3.0a9, 2019.3.0b7, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0a8

  1. Resolution Note:

    This is by design in the new version of PhysX 4.1. https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/MigrationTo40.html#core-physx

    "Switching a kinematic object to dynamic re-inserts the object into the broadphase, producing PxPairFlag::eNOTIFY_TOUCH_FOUND events instead of PxPairFlag::eNOTIFY_TOUCH_PERSISTS events."

Comments (2)

  1. stechmann

    Jan 27, 2026 09:48

    seriously guys. we now get OnTrigger events every time the isKinematic flag is touched. it is now impossible to tell reliably if an object has entered/exited a trigger. this makes SO many situations difficult or even impossible to code!

    Unity should revert this change.

  2. stechmann

    Jan 27, 2026 08:44

    this is terrible and f*cks up my code so badly every time

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.