Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3
2019.3.0b2
2020.1
Issue ID
1181769
Regression
No
Performance downgrade in Play Mode while being in Prefab Mode
Steps to repro:
1. Open attached project "Performance Issue.zip"
2. Make sure you are in Level_1 scene (Assets/Levels/1 world/Level_1.unity)
3. Open Arrow prefab in Prefab Mode
4. Detach GameView to a separate window
5. Enter Play Mode
6. Try expanding, collapsing RigidBody 2D on an Arrow prefab and compare the performance
Reproduced in: 2019.3.0b4, 2020.1.0a5
Note:
1. Profiling Editor shows a spike in GUI.TextureDraw.
2. Profiling Playmode shows a spike in RenderTexture.SetActive.
3. 2019.3 performance is way worse than 2020.1.
4. Could not reproduce on earlier versions due too package errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment