Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0a16
2020.3
2021.1
2021.2
2021.2.0a10
Issue ID
1323381
Regression
Yes
Parts of a parent Editor Window become black when launching a child Editor Window from it
How to reproduce:
1. Create a new Unity project
2. Import the attached "1323381.cs" script
3. In the Project window right-click on the imported script and go MySampleApp -> Show NO-ModalUtility
4. Resize the newly opened window vertically
5. Click on any of the "Show modal utility..." buttons
6. Check the ShowModalUtilitySample window
Expected results: The window is in the standard color
Actual results: Most of the window is black
Reproducible with: 2020.2.0a16, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2019.4.23f1, 2020.2.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2021.1):
Fixed in 2021.1.11f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.13f1