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Fixed in 2017.2.0f3

Fixed in 2017.1.X



Found in


Issue ID




Particle System Shape property gets corrupted during load (project update 5.6 -> 2017.1)

Visual Effects - Legacy


Steps to reproduce:
1. Open QA attached project ""
2. Open Test scene
3. Enter play mode
4. Observe Error thrown:
Assertion failed: Assertion failed on expression: '!"Shape not implemented."'

Expected: Particle system throws particles in the set shape
Actual: Particle system throws error

Reproduced on 2017.1.0b4, 2017.1.0b6 , 2017.2.0a1
Regression introduced on: 2017.1.0b2
Doesn't reproduce on 5.5.3p4, 5.6.1p1, 2017.1.0b1

Notes: It seems that during the update to the new version the shape of the particle system gets corrupted. On older versions it gets loaded properly.
You can fix the error by going to the "Shape" property of the Player Ball -> SubEmitterPUFF particle system and setting the Shape to anything else than the Sphere. After that you can set it to whatever, it's going to work now.

Repro project BEFORE 2017.1.x upgrade:
Steps to repro:
1. Open on 2017.1.0b2 and up
2. Open scene->level0
3. Press play

(richardkettlewell) UPDATE: These repro steps do not work for me. Instead of pressing Play, I had to instead select the Player Ball Game Object in the Hierarchy view.

Comments (2)

  1. softmarshmallow

    Oct 12, 2017 18:09

    this is still hapening in 2017.1.1 NOT BEAT!!

  2. Solusverd

    Aug 03, 2017 05:26

    I received the same error in one of my projects when I upgraded from an older version to 2017.1, the update seemed to mess up a lot of my particle system's settings, including the colour, shape, emission rate and start speed.

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