Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.0-preview.17
Issue ID
1362559
Regression
No
PackageManager memory leak when continuously opening the window
How to reproduce:
1. Open the attached project from "Compilation_PackageManager_Leak.zip".
2. Select the Memory Profile window.
3. Press the capture button a couple times: with Package Manger open, without and with again...
4. Compare the results and see if the third time Unity is using the same amount of memory.
Reproducible with: 1.0.0-preview.3-1.0.0-preview.17 (2019.4.30f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a8)
Expected result: Memory should not increase as all allocations should be cleared when the window is closed, or held to be reused when the window is re-opened.
Actual result: Memory increases every time the Package Manager window is opened.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Resolution Note:
Issue fully fixed in 2022.1.0a15
Resolution Note:
Fixed in 2020.3.26f1
Resolution Note:
Fixed in: 2021.2.4f1