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Feature Request

Votes

0

Found in

2021.3.35f1

2022.3.20f1

2023.2.10f1

2023.3.0b8

6000.0.0b11

Issue ID

UUM-64493

Regression

No

Overdraw Mode falsely shows high overdraw areas when there are TMP Text and some sprites in the Scene

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene“ Scene
3. In the Rendering Debugger window’s (Window > Analysis > Rendering Debugger) Rendering tab, set Overdraw mode to All
4. Observe the Scene view

Expected result: There are no high overdraw areas
Actual result: Multiple GameObjects are painted white, meaning high overdraw areas

Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b8

Reproducible on: Windows 11, macOS 14.2.1 (M1 Max) (by user)
Not reproducible on: No other environments tested

  1. Resolution Note:

    Right now, the overdraw function can only debug URP-internal shaders. Others, like in this case TMP are not supported. For future versions of the rendering debugger, we consider adding support for external shaders.

    To use the debug view, disable all objects that use external shaders, or replace the shaders with URP-internal ones

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