Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.10f1
2023.3.0b8
6000.0.0b11
Issue ID
UUM-64493
Regression
No
Overdraw Mode falsely shows high overdraw areas when there are TMP Text and some sprites in the Scene
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene“ Scene
3. In the Rendering Debugger window’s (Window > Analysis > Rendering Debugger) Rendering tab, set Overdraw mode to All
4. Observe the Scene view
Expected result: There are no high overdraw areas
Actual result: Multiple GameObjects are painted white, meaning high overdraw areas
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b8
Reproducible on: Windows 11, macOS 14.2.1 (M1 Max) (by user)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
Add comment