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Fixed in 2018.1.X
Fixed in 2017.4.X, 2018.2.X
Votes
26
Found in
2017.3.0a2
2017.3.0f3
Issue ID
980543
Regression
Yes
[OSX] Unity Editor fails to build project when Performance Reporting is enabled
To reproduce:
1. Download attached project "CrashRepo.zip" and open in Unity
2. Open "test" scene
3. Go to the Services window
4. Enable "Performance Reporting"
5. Build & Run project
Expected Result: UnityEditor should successfully build project and run it
Actual Result: Unity Editor fails to build the project and spams errors to Console:
"Assets/GenerateException.cs(7,13): warning CS0649: Field `GenerateException.Null' is never assigned to, and will always have its default value `null’"
"WebException: The remote server returned an error: (403) Forbidden.
System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result)
System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()"
"Error building Player: WebException: The remote server returned an error: (403) Forbidden."
"Build completed with a result of ‘Failed’
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()"
"UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:88
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()"
"Assets/GenerateException.cs(7,13): warning CS0649: Field `GenerateException.Null' is never assigned to, and will always have its default value `null’"
Notes:
- This issue appears only on OSX
- Using .NET 3.5
Reproduced on Unity 2017.3.0a2, 2017.3.0f3 and 2018.1.0b1
Not reproduced on Unity 2017.3.0a1
Regression on Unity 2017.3.0a2
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joniwalkerkiy
Apr 15, 2021 08:06
http://188.166.234.33/
cozyurt_unity
Jul 13, 2020 17:23
kedi ve köpek mamaları kedi kumu çeşitleri www.patilimama.com
iamabdurrehman
Jul 03, 2019 07:55
Just Login With Unity .. Error will be resolve.
JunaidGhani
Feb 12, 2019 06:37
Unity 2017.2.0f3
.NET FrameWork 3.5
I was able to fix this just by signing out, restarting Unity and opening same project, I was auto logged in and build was fine! Hope it may help someone.
pro_psg
Aug 30, 2018 10:56
Issue reproducible on 2017.1.2p4
ZDestructor
May 06, 2018 20:26
I had a similar error, but it was because I was not signed in.
I had previously pressed "work offline" when starting Unity, and never signed back in, which caused my build to fail since performance reporting was enabled. I checked the Services tab and found that it said "Not signed in", so I signed in, and the next build completed successfully.
PNordlund
Apr 16, 2018 06:35
Given that 2018.1 is still in beta, 2018.2 with the fix is months away. Would expect to see the fix in 2018.1 as well.
luisforque
Mar 08, 2018 20:02
I have this same problem in Windows, trying an Android build. Disabling the performance reporting fixes the build.
Gillissie
Mar 05, 2018 07:16
Good news, following Fredsa's steps fixed it for me. To be clear:
1. Quit Unity
2. Open "ProjectSettings/UnityConnectSettings.asset" in a text editor
3. Find the "CrashReportingSettings" section.
4. Replace "m_Enabled: 1" with "m_Enabled: 0".
5. Launch Unity. See that Performance Reporting is enabled.
6. Quit Unity so it re-saves the project settings with it properly enabled.
Gillissie
Mar 05, 2018 07:10
In addition to builds not working, when I click on the button to try disabling Performance Reporting, the Services window shows this, even though I entered a license: https://screencast.com/t/BJC7sSdskiYM