Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.1.0f2
Issue ID
1040250
Regression
No
[OSX] Chinese keyboard input (pinyin) are not recognized by Input.compositionString and Input.inputString
How to reproduce:
1. Follow the rules to add Pinyin input mode: https://support.apple.com/kb/PH22620?locale=en_GB
2. Open given Unity project
3. Enter "Example 0 - Control Widgets" scene
4. Enter Play Mode
5 Try to write some symbols into the text field
Expected result: In the console "inserting, ime and input string values shouldn't be empty
Actual result: pinyin symbols are not supported
Regression first introduced in:
Reproducible with: 2018.3.0a1, 2018.2.0b5
Note:
Cannot be tested on versions below 2018.2 because of "Assets/NGUI/Scripts/Editor/UISnapshotPointEditor.cs(90,24): error CS0117: `UnityEditor.PrefabUtility' does not contain a definition for` GetCorrespondingObjectFromSource'" error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2019.3.X):
After some test and discussion with dev team, this bug only happens to NGUI asset store package, and has nothing to do with the Unity UI system. We won't be able to fix this from the Unity side. Please contact the Assets Store creator for resolution. Thanks.