Search Issue Tracker
Fixed in 2021.3.25f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a13
Votes
0
Found in
2020.3.47f1
2021.3.22f1
2022.2.13f1
2023.1.0b10
2023.2.0a9
Issue ID
UUM-32676
Regression
No
OpenGLES2 'uses-feature' entry is added to the Android manifest when not used
Reproduction steps:
1. Open the attached project "AndroidBug" with the Android Platform
2. Go to File > Build Settings and press the “Export” button
3. Open the “/AndroidBug/(Build folder name)/unityLibrary/src/main/AndroidManifest.xml” file and observe it
Expected result: No lines related to GLES can be found
Actual result: “<uses-feature android:glEsVersion="0x00020000" />” or similar is seen
Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a9
Testing environment: Windows 10 Enterprise 21H2
Notes:
- The project is using Vulkan API and nothing related to the GLES
- Forum thread: https://forum.unity.com/threads/unity-2021-3-21-keeps-adding-opengles2-usage-into-android-manifest.1417425/
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
yakandco
Apr 06, 2023 00:22
forum link has been pasted twice.. here's the working link: https://forum.unity.com/threads/unity-2021-3-21-keeps-adding-opengles2-usage-into-android-manifest.1417425/