Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2020.3.42f1
2021.3.14f1
2022.1.23f1
2022.2.0b15
2023.1.0a19
Issue ID
UUM-20789
Regression
No
"OnPointerEnter" function doesn't activate when hovering mouse cursor over a nested Canvas UI element
How to reproduce:
1. Open the attached user project “My project.zip“
2. Open Scene “SampleScene“ (Assets/Scenes)
3. Enter Play Mode
4. Hover the mouse cursor over the “With Canvas“ GameObject (the GameObject on the right)
Expected result: The text changes from “Pointer Off“ to “Pointer Over“
Actual result: Text stays the same
Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Reproduced on: macOS 12.5 (Intel)
Note: Issue is reproducible in Builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas.
As a workaround for detecting pointer events in the described scenario, you can add a GraphicsRaycaster component to the nested Canvas.
We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.
Resolution Note (2023.1.X):
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas.
As a workaround for detecting pointer events in the described scenario, you can add a GraphicsRaycaster component to the nested Canvas.
We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.