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Fixed
Fixed in 6000.0.50f1, 6000.1.4f1, 6000.2.0b2
Votes
2
Found in
6000.0.47f1
6000.1.0f1
6000.2.0a9
Issue ID
UUM-103926
Regression
Yes
The Tilemap GameObject causes other Tilemap GameObjects to become invisible when its “Mask Interaction” is set to “Visible Inside Mask”
How to reproduce:
1. Open the attached "IN-99649" project
2. Open the "SampleScene"
3. Go to Scene view
4. In the Hierarchy window, select the “Square1“ GameObject and go to the Inspector window
5. In the Tilemap Renderer component, change the “Mask Interaction“ value from “None“ to “Visible Inside Mask“
6. Observe the results in the Scene view
Expected result: Only the “Square1“ GameObject is hidden
Actual result: Both “Square1“ and “Square2“ GameObjects are hidden
Reproducible with: 2023.1.0a11, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Not reproducible with: 2021.3.51f1, 2022.3.61f1, 2023.1.0a10
Reproducible on: macOS 15.3 (M4), Windows 10 (by user)
Not reproducible on: No other environments tested
Notes:
- Moving the “Square1“ GameObject position farther from the “Square2” GameObject makes “Square2” visible
- Reproducible in Standalone Player
Comments (1)
-
drgrandayy
Apr 26, 2025 23:13
Can confirm that this is happening to me too. Just like to add that the other tilemaps only become invisible if they are set to Chunk mode. Tilemaps set to Individual or SRP Batcher modes keep being rendered correctly.
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Resolution Note (fix version 6000.2.0b2):
Fix for this issue is available on Unity 6000.2.0b2 and above
Resolution Note (fix version 6000.1.4f1):
Fix for this issue is available on Unity 6000.1.4f1 and above
Resolution Note (fix version 6000.0.50f1):
Fix for this issue is available on Unity 6000.0.50f1 and above