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Fixed
Fixed in 2021.3.34f1, 2022.3.15f1, 2023.2.4f1, 2023.3.0a14, 2024.1.0a1
Votes
0
Found in
2021.3.27f1
2022.3.4f1
2023.1.2f1
2023.2.0a21
2023.3.0a3
2024.1.0a1
Issue ID
UUM-40971
Regression
No
OnFrameReady is called twice when setting the time in VideoPlayer
Reproduction steps:
1. Open the attached project “VideoPlayerBug“
2. Open the Scene “Assets/New Scene”
3. Build and run the project (File > Build And Run)
4. Switch to the Unity Editor
5. Switch to the browser
6. Open the browsers Console window (RMB > Inspect > Console)
7. Press the Button “Play”
8. Press the Button “Pause”
9. Press the Button “Set time = 2”
10. Observe the browsers Console window
Expected result: There are two new OnFrameReady logs
Actual result: OnFrameReady is called once
Reproducible with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproducible on: Windows 11
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Resolution Note (fix version 2024.1.0a1):
Changing to Landed -> Closed.
Unity 2024.1 tickets do not have automation.
Resolution Note (fix version 2023.3.0a14):
Prevent updating the current texture and time when seek is ongoing, because the current time would become undefined, leading to possibly redundant calls to seekCompleted.