Search Issue Tracker
Fixed in 5.2.3
Votes
2
Found in
5.2.1p2
Issue ID
733005
Regression
Yes
[OcclusionCulling] Baking Occlusion Data causes existing Realtime lights to not function
Steps to reproduce:
1. Open attached project
2. Open and play 'SiloTSLight8' scene
3. Notice lights are working in the scene and game mode
4. Bake Occlusion Culling data
5. Notice lights disappear from the scen (including game mode and built player)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vector Image Asset documentation link is missing
- Standalone Profiler doesn't record data when the Target is changed to and from Build
- [AI Assistant] UI layout misalignment in AI Assistant mode dropdown
- Editor fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector
- Native allocations appear as Unrooted when tracing GraphicsStateCollection
RimFra
Nov 03, 2015 09:26
Unfortunately I can confirm it doesn't fix the issue.
MXAdd
Nov 02, 2015 10:06
I'v also installed 5.2.2p2 and lights still disappear after occlusion backing (I have around 90 active spotlights in my scene, 5 of them cast shadows, andd all of the shadow casting lights disappear in game view after occlusion baking)
ArachnidAnimal
Oct 30, 2015 21:32
There are indications that the fix for this situation may not have resolved the issue.
See the related thread:
http://forum.unity3d.com/threads/unity-5-2-1p2-realtime-lights-not-working-occlusion-problem.358661/#post-2362282
When installing the version of Unity 5.2.2p2, which listed this issue as resolved, the issue occurs again when adding additional lights to the repro scene.
Possible related bug reports by another Unity users: 740977, 740988