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Fixed in Unity 5.2.3

Votes

2

Found in

5.2.1p2

Issue ID

733005

Regression

Yes

[OcclusionCulling] Baking Occlusion Data causes existing Realtime lights to not function

Shadows/Lights

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

Steps to reproduce:

1. Open attached project
2. Open and play 'SiloTSLight8' scene
3. Notice lights are working in the scene and game mode
4. Bake Occlusion Culling data
5. Notice lights disappear from the scen (including game mode and built player)

Comments (3)

  1. 4a9ea00087c5b20b088946c081581453?d=mm

    RimFra

    Nov 03, 2015 09:26

    Unfortunately I can confirm it doesn't fix the issue.

  2. 15a0437e619eb7490a75535265d0bdbd?d=mm

    MXAdd

    Nov 02, 2015 10:06

    I'v also installed 5.2.2p2 and lights still disappear after occlusion backing (I have around 90 active spotlights in my scene, 5 of them cast shadows, andd all of the shadow casting lights disappear in game view after occlusion baking)

  3. 8ea3850e8623e87c2d0a30501f0b31f2?d=mm

    TTTTTa

    Oct 30, 2015 21:32

    There are indications that the fix for this situation may not have resolved the issue.
    See the related thread:
    http://forum.unity3d.com/threads/unity-5-2-1p2-realtime-lights-not-working-occlusion-problem.358661/#post-2362282

    When installing the version of Unity 5.2.2p2, which listed this issue as resolved, the issue occurs again when adding additional lights to the repro scene.

    Possible related bug reports by another Unity users: 740977, 740988

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