Search Issue Tracker
Fixed
Fixed in 2021.3.28f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19
Votes
6
Found in
2021.3.15f1
2022.2.1f1
2023.1.0a22
2023.2.0a6
Issue ID
UUM-21308
Regression
Yes
Object Picker lists assets from packages when packages assets visibility is set to "Hidden"
Reproduction steps:
1. Open the attached project “PickingRepro”
2. Open the “Assets/Scenes/SampleScene” scene
3. In the Hierarchy window select “GameObject” GameObject
4. In the Inspector window under the “Visualtreeasset” open the Object Picker window for the “Tree” variable
5. Click on the “Toggle Visibility of Packages” button
6. Inspect the shown assets
Expected result: All assets that are in the parent folder “Packages” are hidden
Actual result: Only some assets are hidden when the visibility button is toggled
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22
Reproducible on: macOS 13.0
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
XYNTAXIS
Mar 06, 2023 16:05
How to fix? Hard to work with this issue...
enhawk
Feb 08, 2023 11:04
it's pretty annoying