Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2019.4.15f1
2020.1
2020.2
2021.1
Issue ID
1297206
Regression
No
Non-Latin characters are displayed incorrectly when entering them in the text field of the modal editor window
How to reproduce:
1. Open the attached '1297206.zip' project
2. Set the keyboard language in your OS to Russian
3. In the top menu bar select 'Test'
4. Focus the text field in the 'MyModalWindow' window
5. Press the z key on the keyboard (in Russian keyboard it would be the 'я' character)
Expected result: The 'я' character is displayed in the text field
Actual result: The 'O' character is displayed in the text field
Reproducible with: 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a9
Cannot test with: 2018.4.30f1 (ShowModal() is not supported)
Notes:
- The issue reproduces with keyboard languages that have non-Latin characters (e.g. Russian, Lithuanian, Arabic (Algeria), Bangla (Bangladesh))
- The issue does not reproduce when pasting text from the clipboard
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Resolution Note (fix version 2021.1):
Fix unicode input in Windows Editor modal windows so that non-Latin characters can be entered.
Fixed in 2022.1.0a7