Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.1.0f1
2020.3
2021.1
2021.2
Issue ID
1339658
Regression
No
Non Kinematic GameObject with Fixed Joint moves too far away from the origin when using Temporal Gauss Seidel
Steps to reproduce:
1. Download and open the user's project "Test Physics.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Click on Play
4. Move "Cube" GameObject using the WASD keys
Expected result: The GameObject "Cube (1)" moves along with the GameObject "Cube"
Actual result: The GameObject "Cube (1)" moves too far away from the origin
Reproducible with: 2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18
Could not test with: 2018.4.35f1 (Temporal Gauss Seidel option not available)
Note:
1. The issue is not reproducible when using Rigidbody.position to move "Cube"
2. The issue is not reproducible when using Projected Gauss Seidel (Project Settings > Physics > Solver Type)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
- Some VFX Window Panels close on entering Play mode
- VFX Graph using Redo action for Move and Connect node results in an unknown input value
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14