Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.1.0f1
2020.3
2021.1
2021.2
Issue ID
1339658
Regression
No
Non Kinematic GameObject with Fixed Joint moves too far away from the origin when using Temporal Gauss Seidel
Steps to reproduce:
1. Download and open the user's project "Test Physics.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Click on Play
4. Move "Cube" GameObject using the WASD keys
Expected result: The GameObject "Cube (1)" moves along with the GameObject "Cube"
Actual result: The GameObject "Cube (1)" moves too far away from the origin
Reproducible with: 2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18
Could not test with: 2018.4.35f1 (Temporal Gauss Seidel option not available)
Note:
1. The issue is not reproducible when using Rigidbody.position to move "Cube"
2. The issue is not reproducible when using Projected Gauss Seidel (Project Settings > Physics > Solver Type)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14