Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.1.0f1
2020.3
2021.1
2021.2
Issue ID
1339658
Regression
No
Non Kinematic GameObject with Fixed Joint moves too far away from the origin when using Temporal Gauss Seidel
Steps to reproduce:
1. Download and open the user's project "Test Physics.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Click on Play
4. Move "Cube" GameObject using the WASD keys
Expected result: The GameObject "Cube (1)" moves along with the GameObject "Cube"
Actual result: The GameObject "Cube (1)" moves too far away from the origin
Reproducible with: 2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18
Could not test with: 2018.4.35f1 (Temporal Gauss Seidel option not available)
Note:
1. The issue is not reproducible when using Rigidbody.position to move "Cube"
2. The issue is not reproducible when using Projected Gauss Seidel (Project Settings > Physics > Solver Type)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14