Search Issue Tracker
In Progress
Fix In Review for 6000.2.X
Under Consideration for 6000.3.X
Votes
0
Found in
2022.3.33f1
6000.0.6f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
7000.0.0a1
Issue ID
UUM-74101
Regression
Yes
Newtonsoft Mono.Linker.LinkerFatalErrorException exception is thrown when building Android player
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the Build Settings window (File > Build Settings)
3. Make sure “Android” is the selected platform
4. Build the project
5. Observe the Console window
Expected result: The build finishes successfully
Actual result: An exception is thrown {{Mono.Linker.LinkerFatalErrorException: C:\...\Assets\TestNewtonsoft.cs(11,9): error IL1005: .TestNewtonsoft.Start(): Error processing method '.TestNewtonsoft.Start()' in assembly 'Assembly-CSharp.dll'}}
Reproducible with: 2022.2.0b10, 2022.2.21f1, 2022.3.33f1, 6000.0.6f1
Not reproducible with: 2021.3.39f1, 2022.2.0b9
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment