Search Issue Tracker
Fixed
Fixed in 1.7.8
Votes
0
Found in [Package]
1.7.7
Issue ID
UVSB-2285
Regression
Yes
NewInput system node break VS in 1.7.7 if the input system package is older than 1.2.0
When getting VS 1.7.7, even if you have your project settings set to use the old input system, the project will throw errors in playmode, when the input system package is older than 1.2.0.
Steps to Reproduce:
- Open a project with VS 1.7.6 in it.
- Add the new input system package with an older version than 1.2.0.(You may need to do it in the manifest.
- Add a new input system node in a graph
- Go in play mode. Everything should be fine
- Update to VS 1.7.7
- Go in play mode.
- It should now send those errors.
{code:java}
Library\PackageCache\com.unity.visualscripting@1.7.7\Runtime\VisualScripting.Flow\Framework\Events\Input\InputSystem\OnInputSystemEvent.cs(127,46): error CS1061: 'InputAction' does not contain a definition for 'WasPressedThisFrame' and no accessible extension method 'WasPressedThisFrame' accepting a first argument of type 'InputAction' could be found (are you missing a using directive or an assembly reference?) {code}
Expected Results:
- If the player settings are set to use old input system, user should get no errors even if the new input system package with inferior version in installed in the project.
- If using the new input system with the input system package older than 1.2.0, the previously working code should still work and no errors should be thrown.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment