Search Issue Tracker
Active
Votes
0
Found in
1.9.0
Issue ID
UUM-137432
Regression
Yes
New project uses the depecated Input Manager instead of the Input System Package.
Steps to reproduce:
- Create a new project
Actual results: A warning is thrown that the project uses Input Manager, which is marked for deprecation. To manage input in your project, use the Input System package.
Expected results: Console is clean. A completely new user should not be met with terms they possibly do not know, or be lead on a path we do not recommend.
A new fresh project should have the defaults we expect users to have, like using the systems we recommend.
Reproducible with versions: 6000.6.0a1, 6000.4.1f1, 6000.3.8f1
Not reproducible with versions: 6000.2.15f1, 6000.1.17f1, 6000.0.71f1
Tested on (OS): Windows 11 Enterprise
Notes:
- This is a regression from the perspective of new user experience, older versions Unity would open in a clean manner, now the user is expected to take actions (or to ignore warnings). Because deprecating Input Manager is what causes this, I did not search for precise version that landed, as I assume the team knows. If a precise version is needed, I can find it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment