Search Issue Tracker
Active
Under Consideration for 1.13.X
Votes
0
Found in [Package]
1.13.0
Issue ID
ISXB-1418
Regression
No
New Input System does not respect Multiplayer ownership when using a Gamepad
Reproduction steps:
1. Make sure a Gamepad is available for testing
2. Open the attached "IN-92249.zip" project
3. Open the "NGO_Setup" Scene (Assets > NGO_Minimal_Setup > NGO_Setup)
4. Open the "Multiplayer Player Mode" Window (Window > Multiplayer > Multiplayer Play mode)
5. Enable "Player 2" Virtual Player
6. Enter the Play mode
7. Click "Start Host" in one of the Game view
8. Click "Start Client" in the other Game view
9. Move with WASD keys in one of the Game view
10. Observe how only the one player moves
11. Move with a Controller left stick
12. Observe the Game view
Expected result: Only one of the players move
Actual result: Both players move
Reproducible with: 1.7.0 (6000.0.38f1, 6000.1.0b6, 6000.2.0a3), 1.13.0 (6000.0.38f1, 6000.1.0b6, 6000.2.0a3)
Couldn't test with: 2022.3.58f1 ("Multiplayer Play mode" package is not supported)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Does not reproduce when "Active Input Handling" is set to "Input Manager (Old)"
- Tested with DualShock 4 Gamepad
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment