Search Issue Tracker
Fixed
Fixed in 2020.3.45f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0a26
Votes
0
Found in
2020.3.42f1
2021.3.14f1
2022.1.23f1
2022.2.0b16
2023.1.0a21
Issue ID
UUM-20194
Regression
No
New Cubemap is inserted at the end of the array when baking an individual Reflection Probe
Reproduction steps:
1. Open the attached "1412917-ReflectionProbeBakeBug" project
2. Enable the Reflection Probe centered in the red room
3. Press the “Generate Lighting” button in the Lighting window
4. Enable the Reflection Probe centered in the green room
5. Press the “Bake” button in the Inspector window
6. Save the Scene and restart the Editor
Expected result: Unity inserts the new Cubemap at the front of the array when baking an individual Probe
Actual result: On reload, the metal floor on the left is incorrectly sampling the green Probe and the metal floor on the right is incorrectly sampling the sky Probe
Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a21
Reproduced on: Windows 10 Pro
Notes:
1. To see why the issue occurs use the Debug-Internal Inspector to view the LightingData.asset file
2. Also reproduced in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
Add comment