Search Issue Tracker
Fixed
Fixed in 2020.3.45f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0a26
Votes
0
Found in
2020.3.42f1
2021.3.14f1
2022.1.23f1
2022.2.0b16
2023.1.0a21
Issue ID
UUM-20194
Regression
No
New Cubemap is inserted at the end of the array when baking an individual Reflection Probe
Reproduction steps:
1. Open the attached "1412917-ReflectionProbeBakeBug" project
2. Enable the Reflection Probe centered in the red room
3. Press the “Generate Lighting” button in the Lighting window
4. Enable the Reflection Probe centered in the green room
5. Press the “Bake” button in the Inspector window
6. Save the Scene and restart the Editor
Expected result: Unity inserts the new Cubemap at the front of the array when baking an individual Probe
Actual result: On reload, the metal floor on the left is incorrectly sampling the green Probe and the metal floor on the right is incorrectly sampling the sky Probe
Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a21
Reproduced on: Windows 10 Pro
Notes:
1. To see why the issue occurs use the Debug-Internal Inspector to view the LightingData.asset file
2. Also reproduced in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use
Add comment