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Fixed
Votes
1
Found in
Issue ID
717379
Regression
No
NetworkLobbyPlayer not removed when client disconnects
When a client disconnects from a server using the NetworkLobbyManager, the NetworkLobbyPlayer for that client is not removed from the lobby. The NetworkLobbyPlayer should be destroyed and their slot freed when the client disconnects.
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alrightX3
May 27, 2018 08:38
So how do I permanently prevent a game room from destroying so that it always appears in the network Lobby List?
erlanter
Aug 04, 2015 20:20
A video in which the behavior is reproduced, in case it helps: https://www.youtube.com/watch?v=mXuoIbnCrN8
erlanter
Aug 04, 2015 18:36
The NetworkLobbyPlayer is destroyed when clients disconnect in the Lobby scene, but NOT when clients disconnect in the Play scene.
When the client disconnects...
* In the Lobby scene, NetworkLobbyPlayer IS removed.
* In the Play scene, NetworkLobbyPlayer IS NOT removed.
If the server returns to lobby with a leftover NetworkLobbyPlayer on client disconnect...
* Returning via StopHost, NetworkLobbyPlayer IS removed.
* Returning via ServerReturnToLobby, NetworkPlayer IS NOT removed.
Hope this helps.