Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b12
Issue ID
1019046
Regression
No
Network Transform throws NullReferenceExceptions when Inspector preview is set to Network Transform
How to reproduce:
1. Open attached project "NetworkTransformPreviewBug"
2. Select Network Synced Object in the Hierarchy
3. In the Inspector window preview area select Network Transform
4. Click anywhere in Inspector window
Expected result: No errors thrown in the Console and Last SyncTime should be visible in preview area
Actual result: Multiple NullReferenceExceptions are thrown in the Console after every action done in Inspector and Last SyncTime is not visible in preview area
Reproduces with: 2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1, 2018.2.0a8
Notes: If Rigidbody component is removed and added back, the issue does not reproduce anymore and doing that makes "Last SyncTime" appear in Inspector preview area. If the object is deselected in the hierarchy and then selected again, clicking anywhere in Inspector throws errors in Console like before.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.