Search Issue Tracker
Fixed
Fixed in 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Votes
1
Found in
2021.3.43f1
2022.3.44f1
6000.0.16f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-79120
Regression
No
Nav Mesh Agent gets stuck and oscillate when traveling along edges and corners of nav mesh areas with different costs
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene“ Scene
3. Enter Play Mode
4. In the Scene view, observe the “Capsule“ GameObject
Expected result: The GameObject moves to the edge then along the edge forward and back
Actual result: The GameObject gets stuck and starts oscillating when trying to go back
Reproducible with: 1.0.0-exp.4 (2021.3.43f1), 1.1.5 (2022.3.45f1), 2.0.3 (6000.0.17f1)
Reproducible on: Windows 11, macOS 14.6.1 (M1 Max)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [CI/CD]Build cache not invalidated when building targets with different defines
- VFX Learning Templates contains an empty folder the HDRP_VFX_Learning_Templates Scene
- Crash on -[NSApplication endModalSession:] when changing code in a Code Editor, saving and clicking on the Unity Window with "Stop Playing and Recompile" selected
- “Install package from git URL” and “Install package by name” tab does not close when resizing undocked Package Manager window and gets pushed outside the window
- "EndLayoutGroup: BeginLayoutGroup must be called first." errors are thrown when creating a Tag with identical name and holding the enter keyboard button
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-72975