Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
1
Found in
2019.4
2019.4.13f1
2021.1
Issue ID
1287879
Regression
No
[Mobile] TerrainTree billboards are not transparent and they do not rotate towards player correctly
How to reproduce:
1. Open "test2019tree.zip"
2. Build on Android/iOS
3. Rotate joystick to see the trees rotate
Expected result: Terrain trees not loading properly, no rotation towards player
Actual result: Terrain trees load properly
Reproducible with: 2019.4.13f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a6
Can't test with: 2018.4.29f1 (Errors in the console)
Reproducible with:
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Not reproducible with:
Player on Windows
Editor on Windows
Player on macOS
Editor on macOS
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
Notes:
- "trees.jpg" shows tree billboards that are supposed to be invisible
- Tree rotatation is fixed in 2020.2, 2021.1
- Trees are loaded correctly (billboards are transparent) When Graphics API is set to Vulkan
Comments (1)
-
studentvz
Nov 16, 2020 18:55
Not reproducible with 2017, 2018.
Bug introduced in 2019.Android
Expected result: Terrain trees load properly, constant rotation towards player
Actual result: Terrain trees not loading properly, no rotation towards playeriOS
Expected result: Terrain trees load properly, constant rotation towards player
Actual result: Terrain trees loading properly, but NO rotation towards playerReproducible on iPhone 5s (12.4.8) and iPhone 6s (13.4.1 and 14.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a10
Resolution Note (fix version 2019.4):
Fixed in 2019.4.17f1