Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.10f1
2020.2
2021.1
Issue ID
1299759
Regression
No
[Metal] Unity returns that it only supports 8 compute buffers with metal graphics API when it actually supports 32
Steps to reproduce:
1. Open the attached project "Case_1299759"
2. Enter Play mode
3. Press on the white Cube
Expected results: Unity will return the number that is actually available on the device (On Mac it should be 32)
Actual results: Unity returns lower or higher values than actually available on the device (On Mac it shows just 8)
Reproducible with: 2019.4.17f1, 2020.2.1f1, 2021.1.0b1,
Unable to test with: 2018.4 due to project breaking from downgrading
Note:
- macOS and IOS with Metal seem to constantly reproduce this issue.
- Pressing on the Cube will enable 10 compute buffers and then display the cube if according to the console or the red text in the project the supported buffer count is lower then 10 but the Cube is still displayed which means that the device actually supports 10 or more compute buffers and Unity is just displaying them wrong(This happens with IOS and macOS)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment