Search Issue Tracker
Fixed
Fixed in 1.8.10
Votes
0
Found in [Package]
1.8.9
Issue ID
TB-345
Regression
No
Mesh stretching and Animator values blend as if Additive when floating-point drift creates micro-overlaps between adjacent clips on the timeline
How to reproduce:
1. Open the project “IN-120190_TimelineReport”
2. In the Project tab, open “Timeline”
3. In the Hierarchy, select the “Timeline” GameObject
4. In the Scene tab, observe the “Cube” GameObject’s size
5. In the Timeline tab, set the frame to 60
6. Observe the “Cube” GameObject’s size
Expected result: The size does not change
Actual result: The “Cube” GameObject gets bigger
Reproducible with: 2022.1.0a1, 2022.3.68f1, 6000.0.60f1 (61dfb374e36f), 6000.2.8f1 (c9992ac36c34), 6000.3.0b7, 6000.4.0a3
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The issue can be observed by entering Play Mode, the Cube will become bigger for one frame
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment