Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
1.0.2
1.1.2
1.1.3
Issue ID
POLBR-10
Regression
No
Mesh becomes distorted when hovering over it with the Polybrush tool
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “Scenes/SampleScene” Scene
3. Open Tools > Polybrush > Polybrush Window
4. Select one Polybrush Tool
5. Hover over “Practice_Ground_Revision_01” GO in the Scene View (might require a click on the GO)
6. Observe “Practice_Ground_Revision_01” GO
Expected result: “Practice_Ground_Revision_01” GO changes it’s mesh according to how the tool is used
Actual result: “Practice_Ground_Revision_01” GO changes it’s mesh to scattered polygons
Reproducible with: 1.0.2, 1.1.2, 1.1.3 (2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisplayDialogComplex crashes with a long content string containg Cyrillic chars
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
Resolution Note:
Will be fixed in 1.1.4 : Fixed an issue where brushes would not work with very dense meshes.
Duplicate of another internal issue: POLBR-5: None of the brushes function with high density meshes