Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.37f1
2022.3.25f1
2023.2.19f1
6000.0.0b15
Issue ID
UUM-69719
Regression
No
Memory usage keeps growing and Player finally crashes when It's built for "Intel 32-bit" Architecture with IL2CPP backend
Reproduction steps:
1. Open the attached “BugRepro” project
2. In Build Settings (File > Build Settings…), set the Architecture setting to “Intel 32-bit”
3. Build And Run the project
4. Observe the “GC Used memory” and “GC Reserved Memory” in the built Player
Expected result: The memory usage rises for a couple of second and stays stable after that
Actual result: The memory usage keeps rising and the Player crashes
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: In version 6000.0.0b15 the memory usage statistic is not visible, but the Player still crashes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Resolution Note:
There are no fixes planned for this Bug