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Memory leak when trying to clear and generate TextElements with script



Reproduction steps: 

1. Open the attached “leak-text” project 

2. Open the “Assets/Scenes/GenerateTexts.unity” scene
3. Enter the Play Mode
4. In the Menu bar press Window > Analysis > Profiler

5. Click on Memory Profiler Module
6. Observe the Object stats, Meshes Count and Size
7. In the Game view click the “Generate Elements” button
8. Observe the Object stats Meshes Count and Size

Expected result: Meshes Count and Size doesn’t change
Actual result: Meshes Count and Size increases with each click on “Generate Elements”

Reproducible with: 2022.2.0a9, 2022.3.6f1, 2023.1.0a19
Not reproducible with: 2021.3.29f1, 2022.2.0a8, 2023.2.0b2
Fixed in: 2023.1.0a20

Reproducible on: macOS Ventura 13.4.1 (M1 Max), macOS 13.4.1 (c) (Intel), Windows 11

  1. Resolution Note:

    Took care of the issue in the duplicated bug.
    Duplicate of

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