Search Issue Tracker
Fixed in 2017.2.X
Votes
2
Found in
5.6.1f1
Issue ID
917801
Regression
Yes
Memory leak when moving view port camera with hierarchy search active
To reproduce:
1. Create new project in any applicable Unity version
2. in Hierarchy view, search input field, type anything
Expected: background and irrelevant items turn grey
Actual: background and irrelevant items turn black, massive performance slowdown and leaking memory while moving view port camera
Reproduced in: 2017.1.0b9, 2017.2.0a1, 2017.2.0a2
Not reproduced in: 5.4.5p3, 5.5.4f1, 5.6.0f1, 5.6.1p2, 2017.1.0b8
Regression starts in: 2017.2.0a1 (build #2031)
Note: another bug that occurs is black background appears (instead of grey one) while searching in Hierarchy view (check pictures attached)
Note: memory is only leaking when moving or rotating view port camera in Scene view
Note: also appears in 5.6.1f1, 5.6.1f1, but is fixed in the following version 5.6.1p2
Note: very rarely the bug fails to reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment