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In Progress

Under Consideration for 2022.3.X

Won't Fix in 2023.2.X

Votes

2

Found in

2022.3.18f1

2023.2.8f1

2023.3.0b5

6000.0.0b11

Issue ID

UUM-63345

Regression

Yes

Memory leak when Application.runInBackground is set to false and the Editor is unfocused

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Reproduction steps:
1. Open the attached "Repro" project
2. Open “Assets/Scenes/SampleScene” scene
3. Open Task Manager
4. Enter the Play mode
5. Unfocus the Editor
6. Wait for around a minute and observe the results

Expected results: Memory usage remains consistent
Actual results: Memory usage starts rapidly increasing after some time

Reproducible with: 2022.2.0b15, 2022.3.18f1, 2023.1.0a17, 2023.2.8f1, 2023.3.0b5
Not reproducible with: 2021.3.34f1, 2022.2.0b14, 2023.1.0a16

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

Notes:
- Only reproducible when Build Target is set to Android
- Reproduces only if both Scene view and Game view are visible at the same time
- Does not reproduce when the renderer in the “Assets/Settings/UniversalRP” asset is changed from “ForwardRenderer” to “Renderer2D”
- The Editor was left running in the background for 3 minutes in the versions it did not reproduce in

  1. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

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