Search Issue Tracker
Fixed
Fixed in 2022.3.68f1, 6000.0.59f1, 6000.2.6f1, 6000.3.0b1
Votes
62
Found in
2022.3.66f1
6000.1.16f1
6000.2.0f1
6000.3.0a4
Issue ID
UUM-113839
Regression
Yes
Memory leak warnings are thrown when creating a Particle System GameObject
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Particle System (GameObject > Effects > Particle System)
- Observe the Console window
Actual results: Memory leak warnings are thrown
Expected results: No warnings or errors thrown
Reproducible with versions: 6000.0.58f1, 6000.1.15f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4
Not reproducible with versions: 6000.0.54f1, 6000.1.14f1
Tested on (OS): Windows 11, macOS Silicon Sequoia 15.5
Notes:
- Also reproduces in HDRP
- Sometimes need to wait a bit after creating the Particle System for memory leak warnings to appear or click on other GameObjects
Comments (44)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
SpawnTerminator
Oct 08, 2025 13:31
The issue tracker says that this issue is fixed, and today Unity released 6000.0.59f2. I have read through the release notes,
https://unity.com/releases/editor/whats-new/6000.0.59f2#installs
And there is no mention of this being fixed in 6000.0.59f2, even though the issue is fixed in 6000.0.59f1.
I upgraded to 6000.0.58f2 when I received the email from Unity warning of the recently found vulnerability issue with Unity, so I downloaded the new version, opened my project, and I experienced this bug immediately in my game, and then took the rest of the day to debug the issue only, to then find out this is a known bug and would be fixed in 6000.0.59f2. Great, I thought I would wait for 6000.0.59f2, and everything will be great.
But no. :(
No mention of this issue in the release notes for 6000.0.59f2.
Can we get clarification as to what version this fix will be rolled into?
Many Thanks
Richard
jrd-prime
Oct 07, 2025 12:25
NOT FIXED. 6000.2.6f2.
ParallelBitArray in InstanceCuller.CreateSceneViewHiddenObjectsCullingJob_EditorOnly (package com.unity.render-pipelines.core)
Assertion failed
UnityEngine.Rendering.CullSceneViewHiddenRenderersJob:Execute (int)
Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<UnityEngine.Rendering.CullSceneViewHiddenRenderersJob>:Execute (UnityEngine.Rendering.CullSceneViewHiddenRenderersJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Arndog
Oct 05, 2025 05:58
I am using particle system and started seeing this error after updating from 6000.0.32f1 to 6000.0.58f2. I updated due to the security vulnerability notice.
jlansing
Oct 04, 2025 18:34
Plus one. I updated to the latest Unity 6.0 (6000.0.58f2) patch due to security vulnerability and I am now seeing this issue (was not seeing it before).
Arreme_01
Oct 03, 2025 11:10
I had to update from 6000.0.13f to 6000.0.17f due to a recent Vulnerability bug found on older versions. Now I am getting this error quite frequently.
Selosoft
Sep 28, 2025 23:58
Exists in 6000.5.56, 57 and 58. It says fix in review for .59. Waiting for the fix, or perhaps revert to an older version? can't ship like this. happens in 2D URP on all particle systems in the game. Much less on .58 than previous versions but still happens.
rehvok
Sep 27, 2025 20:06
Try changing the particle system's simulation space to local instead of world.
its_always_Harsh
Sep 25, 2025 16:17
Unity released 6000.2.6f1
saranw71
Sep 25, 2025 12:23
I updated to 6000.2.5f1 and it's still an issue.
its_always_Harsh
Sep 25, 2025 08:43
This is fixed in Unity 6000.2.5f1