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Fixed in 2020.2

Votes

0

Found in

2018.4.0f1

2019.1.0a1

2019.1.8f1

2019.2.0a1

2019.3.0a1

Issue ID

1167280

Regression

No

Memory leak occurs due to TransformStreamHandle memory not being deallocated when deactivating GameObjects

Animation

-

How to reproduce:
1. Open user-submitted project (Repro_project-leak-685090)
2. Open the Profiler window and click on the 'Memory' section
3. Enter Play Mode
4. Click the space key repeatedly to imitate pooling
5. Observe the 'AnimationClips' allocated memory in the Profiler window

Expected result: memory is deallocated when the objects are deactivated
Actual result: memory is not deallocated when the objects are deactivated; a memory leak occurs

Reproducible with: 2018.3.0a6, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a8
Could not test with: 2017.4.29f1, 2018.3.0a5(Incompatibility issues)

Notes:
Workaround: Destroying the Animator Component re-creating it releases memory for StreamHandles

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a1

Comments (1)

  1. 349450f25a57da0e4fffff6d243aefb7?d=mm

    jykholodia

    Aug 07, 2020 13:44

    Could we expect a fix for Unity 2019.4 LTS?

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