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Fixed in 7.4.0
Votes
8
Found in [Package]
2019.3.0b12
2019.3.0f1
2020.1
Issue ID
1201759
Regression
Yes
Material with HDRP/Lit shader causes Scene to be rendered in solid black when it Contains Sky and Fog Volume Object
Reproduction steps:
1. Open the attached project named Case_1201759
2. Open the Repro Scene
3. Create Sky and Fog Volume
4. Observe the Scene view
Expected result: PhysiclyBased Sky is added to the Scene with no issues
Actual result: The Scene is rendered in solid black
Reproducible with: 2019.3.0.b12, 2019.3.0f2, 2020.1.0a15
Not reproducible: 2018.4.14f1, 2019.2.15f1, 2019.3.0b11
Could not test with: 2017.4.35f1(HDRP not available)
Graphics APIs tested: Direct3D11, Direct3D12, Vulkan
Notes:
- Moving the Cabing Object out of camera's viewport or disabling it resolves the issue
-
Erizomusic
Apr 19, 2021 19:08
Still present in Unity 2020.2.6f1 with HDRP 10.3.2. Only Solution that works for me is putting the total number of textures down to 8 or lower.
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MiTschMR
Jun 09, 2020 15:35
Doesn't look like it is fixed with 7.4.1. See https://forum.unity.com/threads/hdrp-models-turns-screen-black.724700/#post-5952455 and https://forum.unity.com/threads/hdrp-models-turns-screen-black.724700/#post-5958263
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MiTschMR
Jun 08, 2020 10:45
Will this be fixed in 8.0.0 too?
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PPenar
Mar 17, 2020 15:54
Still happens. Any update on this?
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keni4
Feb 06, 2020 12:57
Had the same issue on Unity 2019.3.0 f6
Turns out that the one face UVs (of the model that cause black screen) was collapsed to a line. Unwrapped that face and the bug is gone. -
MartinWorker
Jan 30, 2020 09:29
Its still happen in 2019.3.0f6 with the latest 7.1.8 HDRP.
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Resolution Note (fix version 7.4.0):
Fixed in SRP 7.4.0 and 9.0.0
Resolution Note:
Fixed in SRP 7.4.0