Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.1f1
2019.1.0a1
2019.2.0a1
Issue ID
1124308
Regression
No
Material gets applied to a broken prefab instance when dragging it over the broken prefab instance in the scene view
To reproduce:
1. Open up the attached project ("case_1124308-New_Unity_Project.zip")
2. Open up scene "SampleScene"
3. Go to Assets -> Materials
4. Drag the red material over all of the prefab instances in the scene view
Expected: The dragged material should not get applied to the broken prefab instance
Actual: The dragged material gets applied to the broken prefab instance
Reproduced in: 2019.2.0a4, 2019.1.0b3, 2018.3.5f1, 2017.4.20f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment