Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.1f1
2019.1.0a1
2019.2.0a1
Issue ID
1124308
Regression
No
Material gets applied to a broken prefab instance when dragging it over the broken prefab instance in the scene view
To reproduce:
1. Open up the attached project ("case_1124308-New_Unity_Project.zip")
2. Open up scene "SampleScene"
3. Go to Assets -> Materials
4. Drag the red material over all of the prefab instances in the scene view
Expected: The dragged material should not get applied to the broken prefab instance
Actual: The dragged material gets applied to the broken prefab instance
Reproduced in: 2019.2.0a4, 2019.1.0b3, 2018.3.5f1, 2017.4.20f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment