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Fixed in 2021.3.28f1
Fixed in 2022.2.X, 2022.2.15f1
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.11f1
Issue ID
UUM-32151
Regression
No
Material Emission behavior is different in the Player when the emission is changed during runtime
Reproduction steps:
1. Open the “WebGLBugReprots” Project
2. Open the “Assets/Scenes/ParticleBug.unity” Scene
3. Enter the Play Mode and observe the three Particle Systems
4. Exit the Play Mode and in the top menu select File > Build And Run
5. In the Player Window observe the three Particle Systems
Expected result: In both the Player and the Editor’s Play Mode, Particle Systems' particles have the same color
Actual result: In the Player, Particle Systems' in the left and in the middle have blue particles
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0a23
Not reproducible with: 2023.2.0a6
Fixed in: 2023.1.0a24
Reproducible on: Intel MacOS 13.2.1
Notes:
A workaround is to change the Surface type
Reproducible when building on Standalone Platforms or WebGL
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Resolution Note (fix version 2021.3.28f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-18616
Resolution Note (fix version 2022.2.15f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-18616