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Fixed in 2021.3.28f1

Fixed in 2022.2.X, 2022.2.15f1

Votes

0

Found in

2020.3.46f1

2021.3.21f1

2022.2.11f1

Issue ID

UUM-32151

Regression

No

Material Emission behavior is different in the Player when the emission is changed during runtime

Visual Effects - Legacy

-

Reproduction steps:
1. Open the “WebGLBugReprots” Project
2. Open the “Assets/Scenes/ParticleBug.unity” Scene
3. Enter the Play Mode and observe the three Particle Systems
4. Exit the Play Mode and in the top menu select File > Build And Run
5. In the Player Window observe the three Particle Systems

Expected result: In both the Player and the Editor’s Play Mode, Particle Systems' particles have the same color
Actual result: In the Player, Particle Systems' in the left and in the middle have blue particles

Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0a23
Not reproducible with: 2023.2.0a6
Fixed in: 2023.1.0a24

Reproducible on: Intel MacOS 13.2.1

Notes:
A workaround is to change the Surface type
Reproducible when building on Standalone Platforms or WebGL

  1. Resolution Note (fix version 2021.3.28f1):

  2. Resolution Note (fix version 2022.2.15f1):

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