Search Issue Tracker
Fixed in 5.4.0
Votes
11
Found in
5.1.1p1
Issue ID
708502
Regression
No
[MatchMaker] Can't re-join a match after leaving
How to reproduce:
1. Open attached project
2. Open scene Scenes/Main.unity
3. Play the scene
4. Enable Match Maker
5. Create Internet Match
6. Stop match
7. Enable Match Maker again
8. Join the same lobby that was created in step 5
- Note the error: ArgumentException: An element with the same key already exists in the dictionary.
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
dennysmvn
Aug 24, 2015 00:57
Same here, when disconnecting client, and trying to rejoin same match.
Seens like NetworkAccessToken was not removed from the Dictionary when client disconnects, and when you try to rejoin the match and calls Utility.SetAcessTokenForNetwork, key with same value already exists.
Do we have access to that dictionary? Not found documentation about the Utility class.
ashleyjlive
Aug 15, 2015 10:34
This bug is a real problem.