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Fixed in Unity 5.2.2

Votes

0

Found in

Issue ID

730299

Regression

No

manipulating a SyncList can cause "has not been spawned" error messages

Networking

-

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Priority: 7Not yet prioritized for a release

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Severity: 4Minor or cosmetic issue

Manipulating a SyncList (such as adding items) before the object has been spawned causes an error message like "SendBytesToReady object XXX has not been spawned". However the contents of the list are updated and will be synchronized properly. The error is incorrect.

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