Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.5.X, 5.6.X, 2017.1.X, 2017.2.X
Votes
7
Found in
5.6.1x
Issue ID
921104
Regression
No
[macOS10.13] MonoDevelop doesn't start
Reproduction steps:
1. Open MonoDevelop.
2. MonoDevelop crashes.
Reproduced with:
5.5.4f1, 2017.1.0b9
Note:
Crash log attached(4:20 PM)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
JayGreg
Sep 27, 2017 20:41
I haven't noticed any news on the fix for Monodevelop crashing in MacOS 13. Has there been any progress? I have gotten used to the program and prefer it over other editors. That's my personal preference. So it's irritating that I can't get it to work yet.
PaintNPixels
Jul 20, 2017 17:33
Scripting editors/IDEs that work with Unity:
- Visual Studio 2017 for Mac (official Unity support)
- Visual Studio Code
- JetBrains (w/ Unity3DRider plugin)
- Xamarin Studio (soon to be replaced by VS2017)
Aurimasp
Jul 18, 2017 12:09
Hey, you can use other script editors.
diehard98
Jul 10, 2017 14:20
I have same issue. MonoDevelop does not start on Mac 10.13. Any other way to do coding?