Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Won't Fix in 5.5.X
Votes
8
Found in
5.6.3p4
Issue ID
955089
Regression
No
[macOS][High Sierra] MonoDevelop crashes on 2nd monitor
MonoDevelop crashes on start when last placed on 2nd monitor with MacOS 10.13 High Sierra.
It will run properly as long as it's closed while on the 1st monitor. "Displays have separate spaces" option in Mission Control settings has no effect, MonoDevelop will crash with either setting, if it's on 2nd monitor when closed.
If you run it on 1st monitor, move it 2nd monitor to work and then move back to 1st before closing it will run properly.
Steps:
1. On macOS10.13 Run MonoDevelop, by default, it should run on the 1st (main monitor)
2. While open, move it to 2nd monitor
3. Close MonoDevelop
4. Run MonoDevelop,
Result: MonoDevelop crashes
Reproduced with: 2017.3.0b3, 2017.2.0f2, 2017.1.1p3, 5.6.3p4 and all earlier versions.
Workarounds:
A) delete MonoDevelop settings folder (MonoDevelop-Unity-5.0) in Preferences.
B) have only one (main) monitor and run MonoDevelop
FIXED:
Make sure you update to the newest version of MonoDevelop using Unity Installer and set External Script Editor to MonoDevelop (built-in).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
SIRNARIO
Oct 10, 2017 05:38
Monodevelop will not even open for me since the Sierra High update. I am unable to work.
please fix this.